ACTIVISTS
ASK BONO TO HELP SHOOT DOWN VIDEO GAME
March 21, 2007
By: Khristopher Flack, Globe Correspondent Bono has developed a reputation as a rock star
with a conscience. The leader of the band U2 has cofounded two lobbying
groups that raise awareness about Africa's afflictions, created
a fair-trade clothing company, and brokered a deal with several
major American companies to donate millions of dollars to the Global
Fund to Fight AIDS. But now he is caught up in a controversy over
one of his own ventures.
Dozens of organizations are asking Bono to stop production of Mercenaries
2: World in Flames, a violent video game in which players become
hired mercenaries who invade Venezuela, where a tyrant has tampered
with the country's oil supply. Once there, the player takes orders
from the highest bidder, buying, stealing, and destroying anything
in sight. Samples of the game available online show the mercenary
driving through corrugated shacks in jungle villages, firing shoulder
rockets from a city sidewalk, and destroying a replica of the state-owned
oil company's headquarters. The game, developed by Pandemic Studios,
is scheduled for release in the fall.
Bono is a cofounder and chief investor in Elevation Partners, a
media and communications company that formed a $300 million partnership
with Pandemic in 2005.
"You always hear about all of the humanitarian efforts that
he does, so I was surprised he would be involved in a violent game
like this," said Jorge Marin, a Venezuelan immigrant who is
a coordinator of the Boston Bolivarian Circle, one of the groups
that have signed on to the Venezuela Solidarity Network's second
campaign to write letters to Bono.
Since last summer, the network has called the scenario in the game
a propagandist attempt to defame Venezuela's president , Hugo Chávez.
The network sent its first letter to Bono in June; it went unanswered.
The new letter appeals to Bono from a spiritual perspective, having
collected signatures from dozens of religious organizations, including
Fellowship for Reconciliation, the country's largest and oldest
interfaith group working on social justice issues. The Globe's attempts
to reach Bono for this story were unsuccessful.
Officials at Pandemic -- and gamers salivating over the game's
release on online bulletin boards and blogs -- stress that the game
isn't any worse than other works of fiction based on a real place.
"While we're flattered that people think Mercenaries 2 is
a commentary on the real world, it is just a video game," Pandemic
Studios President Josh Resnick said in a prepared statement. "Even
though our setting provides gamers with the overall look and feel
of Venezuela, it is not an accurate street-by-street depiction,
and the characters as well as the story line are completely made
up."
But Venezuelan network members point out the research done by Pandemic
to give players an authentic experience: Buildings are modeled after
photos taken in Venezuela by the company prior to production, and
according to one of the game's online forums, Pandemic consulted
a mercenary to sculpt its title characters. Pandemic is also the
company behind Full Spectrum Warrior, a 2003 game developed to train
US soldiers at Fort Benning. The US Army base in Georgia was also
home to the infamous School of the Americas -- now the Western Hemisphere
Institute for Security Cooperation -- that was accused of training
two officers involved in a coup that temporarily ousted Chávez
in 2002.
"We have to put it in the context of how it would feel if
the reverse was done," said Gunnar Gundersen, a cofounder of
the network who has family in Venezuela. "Can you imagine if
a wealthy Venezuelan game-designing company with links to the military
and funding from a famous Latin American entertainer invented a
game where you invade the US to assassinate the president and take
over the economy?"
But it will probably take more than publicity and signatures for
the letter-writing campaign to succeed. Following a successful debut
at last summer's Electronic Entertainment Expo, Mercenaries 2 has
won eight awards from major gaming magazines and websites, well
before its official release.
"It's highly likely that we're not going to stop the publication
of the game," Gundersen said. "But it would be nice if
[Bono] would just give us some kind of response."
In Boston, Marin hopes that Bono reads the letters and considers
them from the perspective of a Venezuelan.
"I don't have anything against video games. I just don't think
it's good to use real places when you're going to destroy the locations,"
he said. "There's no reason why they can't make up a name and
change the scenery so you can't tell what country it is. Some people
think that it's only a game and we shouldn't make a fuss of it,
but I think it's important because it's my country. I am a Venezuelan
and I care about Venezuela."
This
article was published by the Boston Globe on March 21, 2007. Read
the orginial article.
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